I’m a bit of an old (gaming) fart. I’ve been gaming for over three decades and in that time I’ve played loads of well known–and some not so well known–modules. The posts below contain some of my suggestions for classic adventures you really should run:
I hope you enjoy them!
Being able to whack things with a sword isn’t the only prerequisite of being a good adventurer. Sometimes, cunning, subtly, planning and diplomacy also come into play. And just as often, these facets of dungeon exploration are ignored in favour of “rushing in and slaying them all.” With that in mind, here’s a collection of handy links designed to make you a better dungeon delver.
If I’ve missed anything, please leave a comment below and help other adventurers not die during their next expedition.
Like me, I suspect you are a busy GM, who doesn’t have unlimited time to prepare for an upcoming session. I hate wasting time (as I seem to be perpetually short of it).
To that end, I’ve compiled three posts below dealing with preparing modules. I hope you enjoy them and find them useful and that they help you get through your session prep as quickly as possible.
In real life, I’m a big proponent of keeping things as simple as possible. Keeping the balance between too much and too little choice in gaming is tricky, but I think worth it. For example, I doubt I could run a multi-year using only the original D&D box set and conversely I wouldn’t even bother trying to run a Pathfinder campaign using any Paizo rules source. My head would explode.
Perhaps this quote above all others encapsulates my view on choice at my table:
Every thing should be made as simple as possible, but no simpler.
With that in mind, check out these choice- and simplicity-based posts:
A couple of years ago, I wrote the Shadowed Keep on the Borderlands as a homage to the Moathouse from T1 The Village of Hommlet (perhaps a perfect low-level adventure). Before I started, I sat down and worked out what I wanted to achieve with the adventure and how I planned to achieve it. These four posts layout my evil scheme:
Everyone who plays D&D and Pathfinder loves encumbrance…While that might not be completely true, I’m a big fan of encumbrance (within reason). I love resource management and a part of resource management is managing encumbrance. (As a player said to me the other day, “Why can’t I carry 200 arrows?”) In any event, here are some of my thoughts about encumbrance:
I’m on record as saying I love the Slow advancement track for Pathfinder. I was recently asked for my advice on how to convert an adventure path to the slow advancement track. While I ponder that, I thought you might be interested in these slow advancement track resources: