The Illusion of Detail

In a large dungeon or megadungeon (such as Gloamhold) you (the GM) can never be perfectly prepared. No one has the time—or I suspect the patience—to prepare hundreds of different encounter areas.

I’ve posted a tidied up and re-organised edition of my old post The Illusion of Detail to Gloamhold.com.

Check it out and let me know how you add the illusion of detail into your dungeons!

What Gary Did For Me

It’s GM’s Day this week, which has—unsurprisingly—got me thinking about Gary Gygax, and how much I owe him. I’ve been gaming for 35 years, and roleplaying games have been one of the main parts of my life since I discovered them at the age of ten in my grandfather’s cellar. How the world turns.

131,000 Design Word Challenge: February Update

Another month is over, and so I’m reporting on my 2019 131,000-design word challenge for February. Last month, I managed 33,101 words; this month I wasn’t quite so prolific, but I still clocked up 28,623 words which is substantially more than my 10,000-word target. Thus, I am content.

Behold a graph of my progress to date for the year!

 

Onto March (and if you are doing a similar challenge let me know how you are doing in the comments below).

 

Vongyth’s Fall

I’ve just posted up a brief history of the fall of Vongyth over at Gloamhold.com. Several of the party are dwarves hailing from the fallen hold and their long-term goal is to free it of whatever yet lurks within.

Thus, I thought it a good idea to present a potted history of the place’s fall.

You can check out the article here (or click the image above). While you are there (because I love paranoid players) why not leave your guess in the comments as to what yet lurks in the hold’s eternal darkness.