Pathfinder’s rules for magical light and darkness are a bit of a tangled mess. I realised this the other day (in session #69 of my Shattered Star campaign) when a hydradaemon cast deeper darkness and the party’s cleric cast daylight in response.
Blazing Torch by Matt Morrow
At the end of last session, we left our heroes resting in the Star Landing Inn after defeating the amorous Hol and his suspicious bunch of flowers.
Wandering monsters are an essential component of any dungeon larger than a couple of rooms. Their presence adds verisimilitude, depth and an interesting element of randomness and unpredictability to proceedings.
Over the weekend, something momentous happened. I woke up on Sunday morning to discover Raging Swan’s Patreon campaign had hit its next milestone!
Over at Raging Swan Press, details of the Gloamhold Campaign Guide has just gone live. To celebrate, check out this awesome treasure map of the surrounding areas…
By Tommi Salama
Have your PCs find a copy today!
And also, while I have you, did you know Raging Swan Press has a Patreon campaign? Sign up at the $5 or higher level by February 24 and you’ll get a copy of the Gloamhold Campaign Guide before it goes on release!
At the end of last session, we left out heroes fleeing the collapsing Dark Forest on the wings of a plane shift spell. After all, virtually anywhere in the vicinity of Kaer Maga would be better than a collapsing demi-plane!
Something’s always bothered me. In Pathfinder, you can fight defensively and you can take the total defence action. Both options are jolly useful to the tactically astute player, but why can’t I fight recklessly?