If you’ve got five minutes, the Guardian just posted a jolly interesting article about the rise of tabletop gaming. While the article focuses mostly on board games, roleplaying games pop in here and there. It’s a great read and articulates many of the reasons gaming is becoming more and more popular.
I’m a bit of an old (gaming) fart. I’ve been gaming for over three decades and in that time I’ve played loads of well known–and some not so well known–modules. The posts below contain some of my suggestions for classic adventures you really should run:
- 1 Overlooked High-Level Classic You Should Run
- 2 More Overlooked Classic TSR Modules You Should Run
- 4 Overlooked Classic TSR Modules You Should Run
I hope you enjoy them!
At the end of last session, we left our heroes battling two chuuls, a rather irate will-o-wisp and one of their own—Karelia—who suddenly attacked her fellows for no good reason.
It’s a sad fact of life, but most commercially available dungeons only seem to have one—or at the most two—entrances.
Being able to whack things with a sword isn’t the only prerequisite of being a good adventurer. Sometimes, cunning, subtly, planning and diplomacy also come into play. And just as often, these facets of dungeon exploration are ignored in favour of “rushing in and slaying them all.” With that in mind, here’s a collection of handy links designed to make you a better dungeon delver.
- 10 Dungeon Delving Tips for Beginners
- Adventuring Advice from EGG, the Master DM
- How To Avoid Looming Disaster
- More Principles of Successful Adventuring
- Principles of Successful Adventuring
- Run Away! Run Away!
- The 10 Commandments of Dungeon Delving
If I’ve missed anything, please leave a comment below and help other adventurers not die during their next expedition.
At the end of last session, we left the standing over the hacked and battered corpses of two aberrant cloakers.
Village Backdrop: Shroudhaven
This week, Raging Swan Press releases Village Backdrop: Shroudhaven. By Mike Welham, the village is available in Pathfinder, 5e and System Neutral editions. If you need a sinister village stuff full of undead, Shroudhaven is the place for you!
The Shard is one of the most well known parts of Gloamhold. Visible from Languard’s battlemented walls, the great ruin soars high above Greystone’s ruins huddling far below. Neophyte adventurers—not ready for the terrors lurking in Gloamhold’s outer halls—often dare the Shard’s ruins in search of easy victories and gold.
I’ve Updated My Toolbox
I’ve just updated the software and apps list in my toolbox. You can check out the updated article here.
Here is a brief list of the changes I’ve made to my toolbox:
- Added TypeItForMe
- Added Magnet
- Added MeetEdgar
- Removed Hootsuite