Many of gaming’s most debated questions revolve around alignment. Some people love alignment and others hate it. But, whether you like it or hate it, alignment can be a source of endless debate.
I think we’ve lost our way. Over the last two decades or so there has been a general rush (perhaps even a stampede) toward ever increasing amounts of choice in our games.
Last week my dear friend and brilliant designer Creighton Broadhurst unleashed a diatribe against the point-buy method of generation of ability scores and min-maxing. I’m here to tell you he is dead wrong. And I believe I can prove it.
I hate the concept of the dump stat with the blazing passion of a thousand fiery suns. To me, it smacks of this new fangled concept of character design, min/maxing and our obsession with the game’s mechanical aspects.
Being able to whack things with a sword isn’t the only prerequisite of being a good adventurer. Sometimes, cunning, subtly, planning and diplomacy also come into play. And just as often, these facets of dungeon exploration are ignored in favour of “rushing in and slaying them all.” With that in mind, here’s a collection of handy links designed to make you a better dungeon delver.
- 10 Dungeon Delving Tips for Beginners
- Adventuring Advice from EGG, the Master DM
- How To Avoid Looming Disaster
- More Principles of Successful Adventuring
- Principles of Successful Adventuring
- Run Away! Run Away!
- The 10 Commandments of Dungeon Delving
If I’ve missed anything, please leave a comment below and help other adventurers not die during their next expedition.
Everyone who plays D&D and Pathfinder loves encumbrance…While that might not be completely true, I’m a big fan of encumbrance (within reason). I love resource management and a part of resource management is managing encumbrance. (As a player said to me the other day, “Why can’t I carry 200 arrows?”) In any event, here are some of my thoughts about encumbrance: