The Rise of Point-Buy and Joys of Min-Maxing

By Stephen Radney-MacFarland (or Creighton's Sinister Nemesis)

Last week my dear friend and brilliant designer Creighton Broadhurst unleashed a diatribe against the point-buy method of generation of ability scores and min-maxing. I’m here to tell you he is dead wrong. And I believe I can prove it.

Tumbling Dice by Justin D. Russell

Gloamhold’s Feel & the Challenge of it All

Turns out, designing a megadungeon is a lot of work. Who knew? I mean, how do you ever finish designing a megadungeon? (Answer: you don’t). Of course, for a megadungeon—or even a dungeon—finishing it isn’t the main challenge. Getting the feel of the place right—that’s the trick.

By Tommi Salama