I’m a big fan of working smart not hard, I’m also a big fan of being prepared. I am a prepper GM!
I rushed out of class, Amorphis’ Tales from a Thousand Lakes blasting on my headphones. My schoolbag, covered in a menagerie of metal band patches, dragged low to the ground. I didn’t recall much from last hour’s math teachings, as my mind was on a totally different plane, thinking about how my players had just unlocked the clue to enter the next dungeon.
I’ve previously written loads of articles about good dungeon design. However, I haven’t thus far listed the things you absolutely should not include in your dungeons.
This question occurred to me the other day, while I was out for a run. What sucks most about GMing?
I noticed an intriguing thing the other day, while continuing my design of Gloamhold. Elves are dying at a much younger age than ever before! The horror! What’s going on