At the end of last session, we left our heroes under attack from hill giants hurling bit of building at the party as they advanced upon the ruin of Windsong Abbey.
I’ve recently done some research on character wealth and treasure values in Pathfinder. (The long winter nights just fly by here at Raging Swan Press Global HQ). While this might not sound too fascinating a subject, it’s thrown up—for me—some interesting facts and questions.
At the end of last session, we left our heroes fighting a monstrous, demonic vrock! All of its allies had been slain or driven off, but it stubbornly fought on…
At the end of last session, we left out heroes fleeing the collapsing Dark Forest on the wings of a plane shift spell. After all, virtually anywhere in the vicinity of Kaer Maga would be better than a collapsing demi-plane!
At the end of last session, we left our heroes battling several incorporeal undead. The party were well-prepared for such foes and lashed them repeatedly with bursts of positive energy. Before long, the creatures—belatedly identified as a spectre and four wraiths—were destroyed.
A subtle and ancient curse of great potency and malignancy lurks within Gloamhold’s gloomy, dust-shrouded halls. Curiously, it seems only those who dwell in the world of men—humans, elves, dwarves and the like—fall prey to its malign influence. Those accustomed to living underground in the permanent dark of the ancient fortress’s ebon reaches appear immune to its effect.