Shadowed Keep on the Borderland Retrospective

A couple of years ago, I wrote the Shadowed Keep on the Borderlands as a homage to the Moathouse from T1 The Village of Hommlet (perhaps a perfect low-level adventure). Before I started, I sat down and worked out what I wanted to achieve with the adventure and how I planned to achieve it. These four posts layout my evil scheme:

Creighton is the publisher at Raging Swan Press and the designer of the award winning adventure Madness at Gardmore Abbey. He has designed many critically acclaimed modules such as Retribution and Shadowed Keep on the Borderlands and worked with Wizards of the Coast, Paizo, Expeditious Retreat Press, Rite Publishing and Kobold Press.

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4 thoughts on “Shadowed Keep on the Borderland Retrospective

  1. I am rewriting The Shadowed Keep to reskin it as the same group of players have had memorable characters die in it before. A large rock from atop the tower that smelt of bacon, the snake being save or die in B/X, and the fire trap on the stair cooking the players favorite elf character…
    I was looking at it a realized it hasn’t been Collector Edition-ized. Is this on purpose or are ya just too busy with other projects? Is it perfect the way it is? I ask because I really liked what you added to Retribution and The Lonely Coast.

    • Funny you should say that. As we speak, I am working on a companion town for Shadowed Keep so that the party have somewhere to retreat to rest and recuperate. Once the town’s finished, I might re-release the module as a Collector’s Edition. (I’m also setting the Shadowed Keep in Ashlar so it can have links to a large setting.)

      I’ve also been considering another dungeon/cavern level accessible from the room with the gelatinous cube. I built that in when I wrote the original module just in case I wanted to expand it further.