As a GM, do you fudge your dice rolls? (And when I say fudge, I mean “change”). Do you do it for the noblest of reasons or do you do it because you are a swine and want to crush your players’ enjoyment and prove to them you are the master?
No GM is perfect (except one chap I know who is amazing and has nothing left to learn, but strangely sometimes finds himself without a group). All of us fail, from time to time.
Many of gaming’s most debated questions revolve around alignment. Some people love alignment and others hate it. But, whether you like it or hate it, alignment can be a source of endless debate.
This question occurred to me the other day. It’s a crazy simple one, but one I’m not sure I’ve directly asked before.
GMing is an immensely challenging, but (hopefully) rewarding, thing to do. You get to bring a game to life, immerse your players in the world and tell stories with your friends. What could be better?
Dead PCs present several problems for a GM (not least of which is the rest of the PCs descending like jackals to loot their comrade’s still warm—probably yet-twitching— corpse).
On Monday, Raging Swan Press releases a book of which I’m rather proud: GM’s Miscellany: 20 Things III.
Over the weekend, I was chatting via email with a freelancer working on his first assignment for Raging Swan Press. During the conversation, I gave what I thought was a brief overview of my publishing and design philosophy.