This week, I’m asking a simple question: what’s your problem?
I love books, and I’m a voracious reader. Like you, I expect, I’ve read thousands of fiction and non-fiction books. Some were good, and some were bad. The influence of three authors, though, on my writing and gaming style stand head and shoulders above the rest.
I’m coming to realise, the art of simplicity is a subtle one to master. If your game is too simple, you risk boring or alienating your players. If it’s too complex, you risk frustrating or alienating your players.
I’ve thought a lot about complexity (and simplicity) in campaign and adventure design recently. I’ve previously posted about the Paradox of Choice and KISS, but I can’t seem to shake the allure of simplicity.
Be Awesome at Dungeon Design (Augmented Edition made it to #3 in Endzeitgeist’s Top Ten of 2017. To celebrate it’s the Deal of the Moment at Raging Swan’s Shop.