Turns out, designing a megadungeon is a lot of work. Who knew? I mean, how do you ever finish designing a megadungeon? (Answer: you don’t). Of course, for a megadungeon—or even a dungeon—finishing it isn’t the main challenge. Getting the feel of the place right—that’s the trick.
This question occurred to me the other day. When you buy a supplement or module, what are you actually buying?
April is megadungeon month at the RPG Carnival Blog! Megadungeons are part of the hobby’s DNA. Is there a more awesome adventuring locale?
I’ve recently become lost in several Unending Sentences of Doom. I’m sure you know the kind I mean. They go on for ever and ever. It’s a paragraph in its own right. By the time you’ve finished it, you’ve completely forgotten what it was about!
This week, my Shattered Star campaign turned two-years old! In a surfeit of celebration, we had cake.
Whatever happened to wizard’s guilds? In the Good Old Days, every town or city seemed to have one, but these days—like wandering monsters, comprehensive rumour tables and “pointless” empty areas in dungeons—they seem to have disappeared from many adventures and supplements.