If you know me at all, you’ll know I like to be organised and prepared. I like to have a plan. This is as true in gaming as it is real life.
Many of gaming’s most debated questions revolve around alignment. Some people love alignment and others hate it. But, whether you like it or hate it, alignment can be a source of endless debate.
GMing is an immensely challenging, but (hopefully) rewarding, thing to do. You get to bring a game to life, immerse your players in the world and tell stories with your friends. What could be better?
Dead PCs present several problems for a GM (not least of which is the rest of the PCs descending like jackals to loot their comrade’s still warm—probably yet-twitching— corpse).
As you’ve may know, I’ve recently started a (sporadic) 2nd edition AD&D campaign—Gloamhold: Adventures in Shadow. After only the first few sessions, I’ve been struck how the game play differs to our normal Pathfinder game.
I’ve been running Raging Swan Press for over eight years, and in that time I’ve learnt a ton about publishing. When I started, I was a neophyte. Next year, I hit name level!
As many people do, I used the new year as a chance to look back on the previous year and think about what did and didn’t work. That way I can make this year’s gaming even more awesome!
Recently, I’ve been thinking a lot about how publishers shape our game. GMs—obviously—are in theory the ultimate arbiter of what appears in their campaign, but publishers wield considerable influence over what material makes it to the table.