I’ve been running a sporadic game over the last few months for my son and a bunch of his school chums. It’s been fun watching them play—the experience is certainly different (read more chaotic and louder) than my normal group.
I was struck during the last session with how their play style differed to normal play. Of course, they are less experienced and more caught up in the moment than “more mature, considered” play. But more than that, some things have sunk so deeply into the play experience itself that we as gamers never really talk about them—they are just an assumed given.
I’ve previously posted some advice for beginning dungeon delving; this is a brief, to- the-point follow-up to that post. Really, it’s just a bit of fun but I think the ten commandments listed below are—at heart—solid and simple.
So, without further ado, here are the Ten Commandments of Dungeon Delving:
- Thou shalt learn as much as possible about the dungeon and its denizens before venturing inside.
- Thou shalt make appropriate preparations and diligently equip yourself before entering the dungeon.
- Thou shalt have a plan and thou shalt stick to the plan.
- Thou shalt work as a team.
- Thou shalt not wander off alone.
- Thou shalt not try to kill everything you encounter.
- Thou shalt pay attention to your surroundings.
- Thou shalt keep an accurate map.
- Thou shalt remember that running away is sometimes a good idea.
- Thou shalt share any treasures you find fairly.
What Do You Think?
Did I miss something? Should there be more commandments of dungeon delving? Let me know in the comments below.