I’ve previously written loads of articles about good dungeon design. However, I haven’t thus far listed the things you absolutely should not include in your dungeons.
At the end of last session, we left our heroes recovering from an earthquake that buried several of the party.
At the end of last session, we left our heroes striving to slay Ardathanatus and his vrock bodyguards. The fight raged on.
This question occurred to me the other day, while I was out for a run. What sucks most about GMing?
At the end of last session, we left our heroes battling Ardathanatus and a pair of fearsome vrock guards.
At the end of last session, we left our heroes plotting their next move. Time was running out, and they feared Ardathanatus was close to completing his ritual to open the Doomsday Door.
I noticed an intriguing thing the other day, while continuing my design of Gloamhold. Elves are dying at a much younger age than ever before! The horror! What’s going on