131,000 Design Word Challenge: March Update

Another month is over, and so I’m reporting on my 2019 131,000-design word challenge for March. Last month, I managed 28,623 words; this month I clocked up 34,382 which is substantially more than my 10,500-word target. Thus, I am content.

Behold a graph of my progress to date for the year!

Onto April (and if you are doing a similar challenge let me know how you are doing in the comments below).

What Gary Did For Me

It’s GM’s Day this week, which has—unsurprisingly—got me thinking about Gary Gygax, and how much I owe him. I’ve been gaming for 35 years, and roleplaying games have been one of the main parts of my life since I discovered them at the age of ten in my grandfather’s cellar. How the world turns.

131,000 Design Word Challenge: February Update

Another month is over, and so I’m reporting on my 2019 131,000-design word challenge for February. Last month, I managed 33,101 words; this month I wasn’t quite so prolific, but I still clocked up 28,623 words which is substantially more than my 10,000-word target. Thus, I am content.

Behold a graph of my progress to date for the year!

 

Onto March (and if you are doing a similar challenge let me know how you are doing in the comments below).

 

House Rules: Languages & Linguistics

Longterm readers of my blog will know I’m a fan of sane levels of realism in my games (as opposed to insane levels of realism). While D&D, Pathfinder and the like contain orcs, dragons and demons that doesn’t mean we shouldn’t embrace a level of realism that makes the game better for the participants. (And by “better” I mean more enjoyable).