At the end of last session, we left our heroes after they’d entertained the crew with a tale of a terrifying shark/octopus hybrid. Sadly, the crew were less than impressed with the performance, mainly because Vilimzair’s backing singers just weren’t up to scratch.
At the end of last session we left our heroes triumphant after defeating the four near-do-wells sent by Master Scourge.
At the end of last session, we left our heroes as the newer members of the Wormwood’s crew.
After 101 sessions, over 400 hours of gameplay and two and a half years of real time my Shattered Star campaign has come to a premature end (at least for now).
The Fishshambles sprawls along the waterfront to the north of Cheap Street. Here a tangled, reeking labyrinth of narrow, tenebrous alleys—punctuated by a few wider roads—runs down to the Svart and the network of rickety wharfs and jetties jutting from its southern bank. A few folk maintain totteringly decrepit warehouses, hard against the docks; most such locations are used for nefarious activities such as smuggling. At least two are under the thieves’ guild’s control.
At the end of last session, we left our heroes locked in battle with the ghostly defender of the chambers below Guiltspur.