Shadowed Keep on the Borderland Retrospective

A couple of years ago, I wrote the Shadowed Keep on the Borderlands as a homage to the Moathouse from T1 The Village of Hommlet (perhaps a perfect low-level adventure). Before I started, I sat down and worked out what I wanted to achieve with the adventure and how I planned to achieve it. These four posts layout my evil scheme:

Freelance Advice: How to Work From Home

It’s a virtual certainty that as a freelance game designer you’ll be doing the bulk of your work from home. In theory, working from home is great. You don’t have to commute, there are no annoying work colleagues distracting you and your boss is not looking over your shoulder.

Anstey's Cove--One of the closest places from Raging Swan Global HQ to get a coffee

Anstey’s Cove–One of the closest places from Raging Swan Global HQ to get a coffee

My Freelance Journey

One of Raging Swan Press’s intrepid freelancers, Alexander Augunas, writes a blog called Everyman Gaming. Since he started, he’s been posting loads of jolly interesting articles. One that particularly caught my eye was an article entitled “How I Became A Game Designer.” It was fascinating to read about his journey and I was inspired to write a similar post.

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A Peek Inside My Toolbox

Great tools for freelancers and publishers alike

As a publisher, designer and gamer I use a lot of different software day to day. In this article, I thought I’d give you a peak inside my toolbox. Hopefully, you’ll find something useful!

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)