At the end of last session, we left our heroes under attack from hill giants hurling bit of building at the party as they advanced upon the ruin of Windsong Abbey.
Turns out, designing a megadungeon is a lot of work. Who knew? I mean, how do you ever finish designing a megadungeon? (Answer: you don’t). Of course, for a megadungeon—or even a dungeon—finishing it isn’t the main challenge. Getting the feel of the place right—that’s the trick.
At the end of last session, we left our heroes trying to get as many townsfolk into Vendikon Keep as possible. Karelia had used her special (magical) relationship with Captain Blacklock to get the gates open.
At the end of last session, we left our heroes in the hidden sepulchre below the First Light. After a brief discussion, they decided to explore the town more before the undead horde reached the gates!
At the end of last session, we left our heroes in the midst of a desperate battle against a veritable horde of undead.
At the end of last session, the left the heroes on the Mermaid’s Mistress just off the Ratik coast. Thaladan and Cortanna had just returned to the boat and Markessa was making ready to get underway.
At the end of last session, we left our heroes fighting a monstrous, demonic vrock! All of its allies had been slain or driven off, but it stubbornly fought on…