At the end of the last session, we left the party recovering from Felik’s attempt to entertain the crew with his bongos…
Recently, I’ve been thinking a lot about how publishers shape our game. GMs—obviously—are in theory the ultimate arbiter of what appears in their campaign, but publishers wield considerable influence over what material makes it to the table.
Set upon the Svart’s northern bank, High City rises above the stink and muck of the rest of Languard by dint of a series of bluffs rising from the river’s waters. Here dwell the great and the good (or perhaps just the wealthy) of Languard.
At the end of the last session, we left our heroes recovering from a day’s hard work.
In contrast to Low Market, High Market is well ordered and regulated. Here, stand neat rows of tented stalls ready to receive wealthy patrons who can browse freely without fear of thievery or assault.
Sprawling across a swath of hard-packed earth (or cloying mud depending on the season) Low Market is a hodgepodge of stalls, handcart vendors and wandering pedlars. Here Languard’s unwashed masses come to browse, shop and gossip.
At the end of the last session, we left our heroes after they had triumphantly weathered a terrible storm.
People used to say I was sad and boring because I spent so much time gaming. But, gaming is awesome…
So named for the corpses—or bits of corpses—often hung from its parapets, Traitor’s Gate serves as a grizzly reminder of Duke Nenonen’s absolute authority over his kingdom. Those with nefarious intent—particular smugglers and thieves—prefer to enter the city elsewhere.