One of the critical questions a publisher must answer is: who will buy their products? Publishers need to know—as specifically as possible—who they hope to lure into their ebon clutches. Otherwise, how can they meet their customers’ needs?
As a GM, do you fudge your dice rolls? (And when I say fudge, I mean “change”). Do you do it for the noblest of reasons or do you do it because you are a swine and want to crush your players’ enjoyment and prove to them you are the master?
If you know me at all, you’ll know I like to be organised and prepared. I like to have a plan. This is as true in gaming as it is real life.
Cut from a chunk of local limestone and set above the tavern’s front door, the luridly carved face of an orc identifies this place as the infamous Orc’s Head. Notorious throughout the duchy as the haunt for adventurers preparing to dare Gloamhold’s depths, the Orc’s Head is a place of tall tales and hard drinking. Decent folk rarely venture inside.
At the end of the last session, we left our heroes delving deep into the grindylow lair in which they believed two of their shipmates languished.
No GM is perfect (except one chap I know who is amazing and has nothing left to learn, but strangely sometimes finds himself without a group). All of us fail, from time to time.
Many of gaming’s most debated questions revolve around alignment. Some people love alignment and others hate it. But, whether you like it or hate it, alignment can be a source of endless debate.
This question occurred to me the other day. It’s a crazy simple one, but one I’m not sure I’ve directly asked before.
GMing is an immensely challenging, but (hopefully) rewarding, thing to do. You get to bring a game to life, immerse your players in the world and tell stories with your friends. What could be better?