It seems strangely appropriate to talk about the Village of Hommlet and why it’s so awesome during the annual GM’s Day celebrations.
Brawls are chaotic affairs with combatants using whatever is at hand to smash and bash their enemies into submission. In short, they are tremendous fun!
There are few locations as iconic as the local tavern in fantasy gaming. That’s because they are flexible enough to fill many roles…
Adventures set under a city’s streets invariable feature networks of dank, noisome sewers. There are other locations, however, a GM could consider as the setting for his adventure.
Urban adventures can be incredibly fun and a great change of pace. To successfully run an urban adventure, though, the GM must realise they are fundamentally different to wilderness or dungeon adventures…
Designing adventures, evil villains and cool new magic items is exciting, but a well-thought out settlement can be an immeasurable boost to a campaign or adventure.
Do you just sprinkle settlements willy nilly all over your setting or do you give it a bit more thought?