GM Advice: 6 Reasons Urban Adventures Are Different

Urban adventures can be incredibly fun and a great change of pace. To successfully run an urban adventure, though, the GM must realise they are fundamentally different to wilderness or dungeon adventures…

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GM Advice: 7 Village Design Tips for World-building GMs

Designing adventures, evil villains and cool new magic items is exciting, but a well-thought out settlement can be an immeasurable boost to a campaign or adventure.

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