Just as important as Languard’s physical layout is its population. Last week, I shared a first look at Languard’s map. This week, I’m diving into its population.
Standing on a dingy side street, a stylised sign of an oversized scythe cutting through an ankle spurting a ridiculous amount of blood marks this semi-reputable establishment. Run by its one-legged owner Arvo Outila (N old male human expert 2) this inn has operated under its current name since he purchased it 15 years ago after a horrendous accident on his farm. It doesn’t offer food or accommodation. This is a place to drink (often heavily) and listen to music.
As you may know earlier this year, Raging Swan Press published the Gloamhold Campaign Guide. The book has been well received, but there is something missing.
Several years ago, in my Borderland of Adventure campaign, our band of heroes explored a fragment of the upper level of The Forge of Fury. Sadly, their exploration was cut short when their foray alerted a tribe of orcs in the upper level. In the ensuing battle, the party were forced to flee—and only escaped because of the heroic sacrifice of one of their number.
It’s a sad fact of life, but most commercially available dungeons only seem to have one—or at the most two—entrances.
I’ve posted a lot about dungeon design and I’ve even posted some of my own first megadungeon maps. I realised today, though, that I’ve never shared my favourite dungeon map.
For my Shattered Star campaign, I’ve just spent a rather frustrating couple of hours preparing the next module.
Very few adventures can be played in any edition of D&D and still be awesome. The Moathouse, from T1 The Village of Hommlet, is one of those dungeons.
I’ve written a fair amount about dungeon design over the last few years. Recently, I came to a startling realisation!