Several years ago, in my Borderland of Adventure campaign, our band of heroes explored a fragment of the upper level of The Forge of Fury. Sadly, their exploration was cut short when their foray alerted a tribe of orcs in the upper level. In the ensuing battle, the party were forced to flee—and only escaped because of the heroic sacrifice of one of their number.
It’s a sad fact of life, but most commercially available dungeons only seem to have one—or at the most two—entrances.
I’ve posted a lot about dungeon design and I’ve even posted some of my own first megadungeon maps. I realised today, though, that I’ve never shared my favourite dungeon map.
For my Shattered Star campaign, I’ve just spent a rather frustrating couple of hours preparing the next module.
Very few adventures can be played in any edition of D&D and still be awesome. The Moathouse, from T1 The Village of Hommlet, is one of those dungeons.
I’ve written a fair amount about dungeon design over the last few years. Recently, I came to a startling realisation!
Widely reviled, the 15-minute adventuring day reared its ugly head with the advent of 3rd edition. Since then, designers have tried various solutions to fix the “problem”, with varying degrees of success…
It seems strangely appropriate to talk about the Village of Hommlet and why it’s so awesome during the annual GM’s Day celebrations.
Sometimes a GM’s job can seem overwhelming – after all there is so much to do. Generating stat blocks, preparing an adventure and designing a campaign world can quickly kill even the most organised GM’s free time…