Turns out, designing a megadungeon is a lot of work. Who knew? I mean, how do you ever finish designing a megadungeon? (Answer: you don’t). Of course, for a megadungeon—or even a dungeon—finishing it isn’t the main challenge. Getting the feel of the place right—that’s the trick.
I’ve recently done some research on character wealth and treasure values in Pathfinder. (The long winter nights just fly by here at Raging Swan Press Global HQ). While this might not sound too fascinating a subject, it’s thrown up—for me—some interesting facts and questions.
Raging Swan Press has released the Gloamhold Campaign Guide. Phase one of my sinister design is complete. But, of course, given there is a phase one, it follows there is a phase two!
I’ve always been entranced by megadungeons. I remember pouring over Undermountain’s huge maps included in that first epic boxed set and longing to explore them. Castle Greyhawk—of course—held a fascination for me. It would have been so cool to play in Gary’s dungeon.
Have your PCs find a copy today!
And also, while I have you, did you know Raging Swan Press has a Patreon campaign? Sign up at the $5 or higher level by February 24 and you’ll get a copy of the Gloamhold Campaign Guide before it goes on release!
A subtle and ancient curse of great potency and malignancy lurks within Gloamhold’s gloomy, dust-shrouded halls. Curiously, it seems only those who dwell in the world of men—humans, elves, dwarves and the like—fall prey to its malign influence. Those accustomed to living underground in the permanent dark of the ancient fortress’s ebon reaches appear immune to its effect.