Creighton Broadhurst

Thoughts on Gaming and Game Design

Creighton Broadhurst

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Tag Archives: Campaign Management

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⬅ Older posts
Posted on Monday, February 23, 2015

GM Advice: The Price of Failure is…

by Creighton Broadhurst

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Death is the ultimate punishment for failure, but a cunning and subtle (or merciful) GM can “reward” failure without wiping out the party!

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

Continue reading » | | Categories: Gaming Advice, GM Advice
Posted on Tuesday, January 27, 2015

GM Advice: How to Deal With Broken Characters

by Creighton Broadhurst

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In a perfect world, every PC would be roughly as capable as his fellows. However through unbalanced rules, player skill or GM interference sometimes a PC gets broken.

Fight! by William McAusland (Outland Arts)

By William McAusland (Outland Arts)

 

Continue reading » | | Categories: Gaming Advice, GM Advice
Posted on Tuesday, January 13, 2015

GM Advice: How to Get Honest Feedback on Your Campaign

by Creighton Broadhurst

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The hallmark of a great GM is that he’s always trying to improve his game and campaign. Only an idiot thinks he knows it all and that his game is perfect.

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

Continue reading » | | Categories: Gaming Advice, GM Advice
Posted on Wednesday, September 10, 2014

GM Advice: 4 Reasons Your Campaign is Dying

by Creighton Broadhurst

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Campaigns die all the time. Some just peter out while others implode spectacularly. Why do some campaigns crash and burn while others seemingly go on and on?

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

Continue reading » | | Categories: Gaming Advice, GM Advice
Posted on Tuesday, August 19, 2014

GM Advice: 4 Signs Your Campaign is Dying

by Creighton Broadhurst

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It all started out so well. There was a real buzz at the table, and every session was great. But now, the game seems to have lost that buzz. Is your campaign about to die?

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

Continue reading » | | Categories: Gaming Advice, GM Advice
Posted on Friday, July 11, 2014

GM Advice: How to Herd Your Players to Your Game

by Creighton Broadhurst

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One facet of running a successful campaign is actually meeting up and playing. While it might sound stupid and incredibly basic, in today’s busy world sometimes just managing to meet up to play a game can seem like a Herculean achievement.

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

Continue reading » | | Categories: Gaming Advice, GM Advice
Posted on Friday, July 4, 2014

GM Advice: Why Your Campaign Needs Structure

by Creighton Broadhurst

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A successful campaign is so much more than a series of vaguely related modules strung together. It needs a point, it needs a purpose and the players need a goal.

By William McAusland (Outland Art

By William McAusland (Outland Art)

Continue reading » | | Categories: Gaming Advice, GM Advice
Posted on Thursday, June 26, 2014

GM Advice: What Lies Under the Streets

by Creighton Broadhurst

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Adventures set under a city’s streets invariable feature networks of dank, noisome sewers. There are other locations, however, a GM could consider as the setting for his adventure.

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

Continue reading » | | Categories: Freelance Advice, Gaming Advice, GM Advice
Posted on Tuesday, June 10, 2014

GM Advice: How to End Your Campaign

by Creighton Broadhurst

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In victory or defeat, every campaign must end. But in the same way as the manner of a hero’s death is important, the way in which a campaign ends is just as important as how it begins.

 

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

Continue reading » | | Categories: Gaming Advice, GM Advice

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Welcome!

My name is Creighton Broadhurst and I'm the publisher at Raging Swan Press.

This is my personal blog. Here I post gaming advice articles, sessions summaries from my Borderland of Adventure campaign and campaign components you can use in your own campaigns.

Thanks for reading; I hope you find the articles here useful and interesting. More importantly, I hope they help you have even more fun at the gaming table!

Learn more about me

Raging Swan Press

As a busy GM, your time is precious. Let Raging Swan Press do your campaign prep so you can spend more time plotting against your players.

Support us
and help Raging Swan Press offer its freelance designers better pay! We've already increased our word rate to nine cents a word, but we want to do more.

In return for your support, you get our books earlier and cheaper. You even get a warm fuzzy feeling because you are helping Raging Swan Press in its epic quest to make GMing easier and more fun!

Check Out Raging Swan's Patreon Page

Getting Started

  • Adventures in Shadow (6)
  • Borderland of Adventure (221)
    • Shattered Star (124)
    • The Next Generation (5)
  • Campaign Components (10)
  • Cool Words For Gamers (22)
  • Creighton (252)
  • From the Gaming Table (23)
  • Gaming Advice (306)
    • Freelance Advice (31)
    • GM Advice (155)
    • Gygax On… (11)
    • Mini Post (7)
    • Pathfinder Advice (37)
    • Player Advice (46)
    • Publisher Advice (22)
  • Gloamhold (89)
  • Pathfinder (253)
  • Raging Swan Press (249)
    • 5e (4)
    • Book Extract (2)
    • Master Your Campaign Podcast (1)
  • Skull & Shackles (16)

My Most Recent Posts

  • Is Poison Use Evil?
  • Skull & Shackles #16: So Much Blood, So Much Horror, So Much Fire…
  • What Can Raging Swan Press Do For You?
  • [Raging Swan Press] Languard Locations Open Call Now Live
  • Skull & Shackles #15: Into the Interior
  • What’s Your Greatest GMing Challenge?
  • Skull & Shackles #14: The Bridge of Sighs?
  • 7 Ways to Replace a Dead PC in Mid-Adventure
  • My New (Old-School) Job Title
  • GM Advice: Don’t Panic

Glowering amid dark rumours and terrible stories of desperate adventure, death, betrayal and glimmering treasures squat the unutterably ancient halls of Gloamhold…

Follow a large, disparate band of heroes as they adventure on the borderland and battle to save their home from destruction!

Follow a stalwart band of heroes as they try to recover the shards of the Shattered Star and fight to stave off an ancient evil intent on destroying their homeland.

Raging Swan Press

Raging Swan Press publishes adventures and supplements designed to help GMs prepare quicker and prepare better.

We don’t deluge GMs in gobs of extra rules or options that just add complexity, confusion and rules bloat.

We simply publish richly detailed, easy to use material designed to be compatible with almost any GM’s campaign.

More About Raging Swan Press

Words of Wisdom?

  • It is a simple enough matter for the GM to arrange for the PCs to encounter new, more powerful foes, but it is often more desirable (although often more difficult) to introduce instead complexities in the task of overwhelming the old ones. Problems that have nothing to do with fighting or overcoming enemy creatures also need to be considered and placed into the campaign. These may take the form of labyrinths and mazes to be negotiated, mysteries to be solved, information or objects to be gathered, riddles to be interpreted, and who knows what else. Gary Gygax

Books By Creighton

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The Archives of Broadhurst

  • Adventures in Shadow (6)
  • Borderland of Adventure (221)
    • Shattered Star (124)
    • The Next Generation (5)
  • Campaign Components (10)
  • Cool Words For Gamers (22)
  • Creighton (252)
  • From the Gaming Table (23)
  • Gaming Advice (306)
    • Freelance Advice (31)
    • GM Advice (155)
    • Gygax On… (11)
    • Mini Post (7)
    • Pathfinder Advice (37)
    • Player Advice (46)
    • Publisher Advice (22)
  • Gloamhold (89)
  • Pathfinder (253)
  • Raging Swan Press (249)
    • 5e (4)
    • Book Extract (2)
    • Master Your Campaign Podcast (1)
  • Skull & Shackles (16)
©2018 Creighton Broadhurst.
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  • Gloamhold
  • Gaming Advice
  • About Creighton
  • About Raging Swan Press