Gloamhold: The Village of Coldwater

Widely thought to be a haven for smugglers and other miscreants, rumours swirl as thickly about Coldwater as the persistent sea fogs that sometimes blanket the place for days at a time. Set at the head of a muddy cliff top path, Coldwater is an isolated, dismal place. Its folk are sullen, ugly people and even the village’s ruler hates the place. For all that, Coldwater can be a place of opportunity and adventure. Sometimes, pirates drop anchor off the coast to deal with the local smugglers while rumours of a sunken stair and a nearby cove of ill aspect bring a steady stream of adventurers to the village.

The Sunken Stair by Matt Morrow
The Sunken Stair by Matt Morrow

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GM’s Advice: The Real Cause of the 15-Minute Adventuring Day

Widely reviled, the 15-minute adventuring day reared its ugly head with the advent of 3rd edition. Since then, designers have tried various solutions to fix the “problem”, with varying degrees of success…

Dungeon Entrance by William McAusland (Outland Arts)
Will this be a 15-Minute Dungeon? by William McAusland (Outland Arts)

 

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Gloamhold Status Update: The End of the Beginning

I think it’s time to update you all on my Gloamhold progress. As you’ve no doubt noticed over the last few months I’ve been slowly posting up overviews of each main area within the megadungeon along with insights into my design decisions.

Gloamhold_cropped

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