In the cold, wan light of the pre-dawn a group of adventurers gathered on the docks. Well armed and equipped the group had hired a local sailor—Taneli Leino—to sail them across the bay and—crucially—await their return.
As the savage seasonal storms abated and winter released its icy grip on Ashlar, a new adventuring band coalesced in Languard, capital of the duchy and nearest settlement of note to Gloamhold’s doom-drenched halls.
Last Wednesday, we met for the first session of our sporadic new campaign—Gloamhold: Adventures in Shadow.
An essential part of any adventure or location supplement is its map. It doesn’t matter how carefully the designer’s crafts the text, if the map is crap.
Behold: Gloamhold’s iconic adventurers.
Set upon the Svart’s northern bank, High City rises above the stink and muck of the rest of Languard by dint of a series of bluffs rising from the river’s waters. Here dwell the great and the good (or perhaps just the wealthy) of Languard.
In contrast to Low Market, High Market is well ordered and regulated. Here, stand neat rows of tented stalls ready to receive wealthy patrons who can browse freely without fear of thievery or assault.
Sprawling across a swath of hard-packed earth (or cloying mud depending on the season) Low Market is a hodgepodge of stalls, handcart vendors and wandering pedlars. Here Languard’s unwashed masses come to browse, shop and gossip.
So named for the corpses—or bits of corpses—often hung from its parapets, Traitor’s Gate serves as a grizzly reminder of Duke Nenonen’s absolute authority over his kingdom. Those with nefarious intent—particular smugglers and thieves—prefer to enter the city elsewhere.