Out of the spray and light drizzle, the ruins of Greystone slowly coalesce. Clinging to the Mottled Spire’s vertiginous flanks, the ruins appear lifeless and deserted…
A couple of weeks ago, I posted a status update for Gloamhold. Part of the status update detailed my imminent plan to design one area of Gloamhold–the Ruins of Greystone–as a first step in deciding the size and scope of the Gloamhold Campaign Guide.
I’m delighted to say, I’ve finished this Herculean task and I now have a draft PDF available for perusal. (Well, actually, it’s not completely complete–I haven’t the dressing pages yet or contracted maps–but there is enough in the document for you to get a good feel for the place).
I’d be jolly keen to get any thoughts you may have on the content. For example, is there enough material for you to run it for your players? Do I dodge rules specific information enough? and so on.
You can download a copy here: Greystone_Draft_1. I’ll also post a copy on Greystone’s main page.
One thought on “Gloamhold Update: Greystone Draft 1”
I like it a lot. It oozes flavor.
Some advice on the various inhabitant’s reactions to strangers would be cool, i.e. do they attack, do they rely on deceit etc. just as inspiration would be nice.
You do dodge rules, which I like. As I’ve mentioned previously, by keeping most rules in an appendix or such, you make it easier to use for different systems. You could take it further – the ‘male degenerate human fighter 2’ smells of Pathfinder. Just say he’s a F2, and the appendix will contain the info on type and templates and so on.
Maybe include a table of random sights and sounds a la your regular product line, to help GMs confer each location’s (in Gloamhold, not each building) atmosphere.
Looking forward to more of this.