What’s Up with the Restoration Spells?

We recently had a disastrous session in my Shattered Star campaign. The party had a rather nasty run-in with a pack of four greater shadows. Things went badly, and our heroes had to destroy two of their own who succumbed to the shadows’ strength damage attacks and rose again as undead abominations.

By William McAusland (Outland Arts)

The Rise of Point-Buy and Joys of Min-Maxing

By Stephen Radney-MacFarland (or Creighton's Sinister Nemesis)

Last week my dear friend and brilliant designer Creighton Broadhurst unleashed a diatribe against the point-buy method of generation of ability scores and min-maxing. I’m here to tell you he is dead wrong. And I believe I can prove it.

Tumbling Dice by Justin D. Russell

Pathfinder House Rules: Magical Light and Magical Darkness

Pathfinder’s rules for magical light and darkness are a bit of a tangled mess. I realised this the other day (in session #69 of my Shattered Star campaign) when a hydradaemon cast deeper darkness and the party’s cleric cast daylight in response.

Blazing Torch by Matt Morrow

Whatever Happened to Wizard’s Guilds?

Whatever happened to wizard’s guilds? In the Good Old Days, every town or city seemed to have one, but these days—like wandering monsters, comprehensive rumour tables and “pointless” empty areas in dungeons—they seem to have disappeared from many adventures and supplements.

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

Encumbrance

Everyone who plays D&D and Pathfinder loves encumbrance…While that might not be completely true, I’m a big fan of encumbrance (within reason). I love resource management and a part of resource management is managing encumbrance. (As a player said to me the other day, “Why can’t I carry 200 arrows?”) In any event, here are some of my thoughts about encumbrance:

Pathfinder: The Slow Advancement Track

I’m on record as saying I love the Slow advancement track for Pathfinder. I was recently asked for my advice on how to convert an adventure path to the slow advancement track. While I ponder that, I thought you might be interested in these slow advancement track resources:

Gygax On…Henchmen & Hirelings

I’ve always had a soft spot for henchmen, but never been happy with the Leadership feat in 3e (and Pathfinder). I have fond memories of 1st edition D&D when you could have up to 15 henchmen (if you could afford to keep them and were charismatic enough).

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)