I’ve previously blogged about 4 Overlooked TSR Modules You Should Run. One of those adventures is the excellent B5 Horror on the Hill.
As you’ve may know, I’ve recently started a (sporadic) 2nd edition AD&D campaign—Gloamhold: Adventures in Shadow. After only the first few sessions, I’ve been struck how the game play differs to our normal Pathfinder game.
Creating a new character is exciting—limitless possibilities lie before you (unless your stat rolling abilities equal mine). However, it can also be a daunting experience. There is so much to do: mechanics, appearance, personality, the hell of mundane equipment, encumbrance and more.
I’m in a bizarre situation in my Shattered Star campaign. It’s looking like the PCs are going to die because they are too clever for their own good…
We recently had a disastrous session in my Shattered Star campaign. The party had a rather nasty run-in with a pack of four greater shadows. Things went badly, and our heroes had to destroy two of their own who succumbed to the shadows’ strength damage attacks and rose again as undead abominations.
By William McAusland (Outland Arts)