We recently had a disastrous session in my Shattered Star campaign. The party had a rather nasty run-in with a pack of four greater shadows. Things went badly, and our heroes had to destroy two of their own who succumbed to the shadows’ strength damage attacks and rose again as undead abominations.
Last week my dear friend and brilliant designer Creighton Broadhurst unleashed a diatribe against the point-buy method of generation of ability scores and min-maxing. I’m here to tell you he is dead wrong. And I believe I can prove it.
Whatever happened to wizard’s guilds? In the Good Old Days, every town or city seemed to have one, but these days—like wandering monsters, comprehensive rumour tables and “pointless” empty areas in dungeons—they seem to have disappeared from many adventures and supplements.
Freedom of movement is either a much more powerful spell than I first imagined or it’s badly written. I can’t decide which.
Everyone who plays D&D and Pathfinder loves encumbrance…While that might not be completely true, I’m a big fan of encumbrance (within reason). I love resource management and a part of resource management is managing encumbrance. (As a player said to me the other day, “Why can’t I carry 200 arrows?”) In any event, here are some of my thoughts about encumbrance:
I’m on record as saying I love the Slow advancement track for Pathfinder. I was recently asked for my advice on how to convert an adventure path to the slow advancement track. While I ponder that, I thought you might be interested in these slow advancement track resources:
I’ve always had a soft spot for henchmen, but never been happy with the Leadership feat in 3e (and Pathfinder). I have fond memories of 1st edition D&D when you could have up to 15 henchmen (if you could afford to keep them and were charismatic enough).
I think it’s safe to say that over the last four decades D&D has gone through changes great and small. As each different edition has been created and refined, it’s designers have stamped their own individual mark on the game. While 1st Edition AD&D and Pathfinder both flow from the same wellspring, they are markedly different games.