Regular readers know I love technology. They’ll also know I particularly love shiny pieces of technology decorated with a certain fruit logo. They’ll also know my mapping skills are terrible.
Category: Freelance Advice
Posts containing advice for freelance game designers
The Unending Sentences of Doom
I’ve recently become lost in several Unending Sentences of Doom. I’m sure you know the kind I mean. They go on for ever and ever. It’s a paragraph in its own right. By the time you’ve finished it, you’ve completely forgotten what it was about!
Deep Work, Ulysses, the 700-Word Challenge and Woodridge
I read a lot of books. Deep Work by Cal Newport, one of my recent reads, is a fantastic book. Ulysses is an epic piece of writing software. The two are a perfect match, and I like a challenge!
Continue reading Deep Work, Ulysses, the 700-Word Challenge and Woodridge
Shadowed Keep on the Borderland Retrospective
A couple of years ago, I wrote the Shadowed Keep on the Borderlands as a homage to the Moathouse from T1 The Village of Hommlet (perhaps a perfect low-level adventure). Before I started, I sat down and worked out what I wanted to achieve with the adventure and how I planned to achieve it. These four posts layout my evil scheme:
Freelance Advice: How to Work From Home
It’s a virtual certainty that as a freelance game designer you’ll be doing the bulk of your work from home. In theory, working from home is great. You don’t have to commute, there are no annoying work colleagues distracting you and your boss is not looking over your shoulder.