Recently, I’ve been thinking a lot about how publishers shape our game. GMs—obviously—are in theory the ultimate arbiter of what appears in their campaign, but publishers wield considerable influence over what material makes it to the table.
Category: Creighton
High City
Set upon the Svart’s northern bank, High City rises above the stink and muck of the rest of Languard by dint of a series of bluffs rising from the river’s waters. Here dwell the great and the good (or perhaps just the wealthy) of Languard.
Skull & Shackles #8: Your Party is Now Boarding…
At the end of the last session, we left our heroes recovering from a day’s hard work.
Continue reading Skull & Shackles #8: Your Party is Now Boarding…
High Market
In contrast to Low Market, High Market is well ordered and regulated. Here, stand neat rows of tented stalls ready to receive wealthy patrons who can browse freely without fear of thievery or assault.
How Can Players Make The GM’s Game Better (and More Fun)?
I was writing an article recently when I discovered my musings had wandered off on an intriguing tangent. I felt compelled to turn it into a freestanding post.
Continue reading How Can Players Make The GM’s Game Better (and More Fun)?
