I was writing an article recently when I discovered my musings had wandered off on an intriguing tangent. I felt compelled to turn it into a freestanding post.
The tangent I found myself exploring is something I’ve never pondered before, and it’s not a subject I’ve seen previously discussed. Lots of books and articles talk about a GM’s “duty” toward the players and their fun. However, no one seems to think about the players’ “duty” toward a GM’s fun (beyond bringing snacks, which is always welcome).
That seems rather odd. The GM—after all—puts the most work into the game. The GM is probably just as busy with real life as the players. The GM has just as much of a right to enjoy the game as anyone else, but I would submit that very few players actively consider the GM’s enjoyment and how they can increase it.
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Perhaps you think this is fair enough; after all, the GM is essentially providing a service to the players. I, however, believe that view to be somewhat short-sighted (and selfish). If the GM is working hard to run a fun game for the players, it behoves them to return the favour and to be mindful of his enjoyment. That way everyone wins and everyone has more fun, which last time I checked is the point of the game in the first place.
The Final Word
I’m finishing this article with a question for all the GMs out there:
What could (or do) your players do to increase your enjoyment of the game?
Please leave your answer, in the comments below.