At the end of last session, we left our heroes observing a hill giant steading protected by a stout stockade wall…
I’m in a bizarre situation in my Shattered Star campaign. It’s looking like the PCs are going to die because they are too clever for their own good…
Many heroes walk the land in search of gold and glory. Just as many villains lurk in the shadows ceaselessly plotting their nefarious schemes. However, not all heroes (or villains) are equal.
The most impressive of Languard’s landmarks, The Father’s Hall is an immense structure—perhaps the largest in all Ashlar. Standing fully 70-foot tall it dwarfs the finely appointed townhouses of the wealthy and the various other places of worship scattered throughout the city.
At the end of last session, we left our heroes yet trapped in the dungeons below Windsong Abbey.
At the end of last week’s session, we left our heroes in the midst of a terrible battle with a demonic beast.
At the end of last session, we left our heroes resting after defeating a monstrous octopus. Although they had recovered some potent magic treasures, the rest of the underground’s levels of the abbey yet needed clearing of demonic infestation.
I was having breakfast with some gaming chums last week, when a rather interesting question barged into the conversation and plonked itself down at the table.
At the end of last session, we left our heroes about to identify a cache of magic items.