The next day, the adventurers were up and about. They had lots to do and the lust for adventure still burned deep within them. They itched to get back across the bay to search more of Greystone—and in particular its ruined manor house.
With the door pushed open, Thangrim hurled himself into the small chamber beyond. In the centre stood a plain stone bier and atop the bier lay a decomposing body. As Thangrim pushed further into the room, the corpse began to twitch and move. Within seconds, it was fully animated and leaping at the startled dwarf. It smashed into the warrior, badly injuring him. With the shock of sudden violence fading Orm—angered at his friend’s injury—stepped forward and cut the foul creature in twain with one mighty swing of his massive sword.
A few weeks after his last foray across Hard Bay to Greystone’s tumbled ruins the dwarven warrior Thangrimm sat drinking in the Scythe—a backstreet drinking den famed for its musical entertainments in the Low City— with Johann Firehammer a new friend recently arrived in Languard. Although deep in their cups, the two dwarves overheard another band of adventurers plotting their exploration of a hitherto unknown sepulchre beneath the ruined temple of Conn in the village’s dreary ruins. The other party had been engaged by Nuluani Sehiateir—an ambitious half-elven priestess at the Father’s Hall—to uncover the sepulchre and recover any remains or holy relics lying within.
Next month, we are restarting my Adventures in Shadow campaign, set in Gloamhold. (Hooray!) The campaign is going be much more of a sandbox campaign than we’ve recently run, and this presents a minor problem for me as I love to be super prepared for the game. So I thought I’d ask you, how do you prepare for a sandbox game?
Help me prepare my game, by leaving your advice in comments in the below.
At the end of the last session, we left our heroes—led by the heroic Vilimzair Aralivar—battling for control of the Man’s Promise.
At the end of the last session, we left our heroes plotting to take back the Man’s Promise from Scourge and Plugg after they discovered that one of their number—Kanbrar—had decided to stay on the island.