As a publisher, designer and gamer I use a lot of different software day to day. In this article, I thought I’d give you a peak inside my toolbox. Hopefully, you’ll find something useful!

Dungeons are dangerous places. Most adventurers lust after magic items and the power they bring. Just as often, though, a humble mundane item can spell the difference between life and death…
Continue reading Player Advice: Clever Uses for Mundane Equipment
A friend of mine posed a very basic question, last week. It was such a basic question, that I hadn’t even considered it before because the answered seemed —on the face of it— obvious. Simply put, why would the PCs enter a megadungeon like Gloamhold in the first place?

Continue reading Player Advice: Why Your Characters Could Explore the Megadungeon
One of the key components of a megadungeon is its physical layout. Megadungeons sport many different levels and sub-levels and thus having a decent map is crucial to facilitate play.
