From the very moment of her birth, Aune’s life has not been her own. Warped by powers beyond mortal comprehension she was born of fire and blood and death.
The other day, I thought I’d try an (interesting) experiment in character generation.
A friend of mine posed a very basic question, last week. It was such a basic question, that I hadn’t even considered it before because the answered seemed —on the face of it— obvious. Simply put, why would the PCs enter a megadungeon like Gloamhold in the first place?
Sometimes an adventurer is exactly what he seems. Others have a dark secret or secret motivation that compels them to a life of adventure.
At the end of an adventure, the PCs rush back to civilisation, sell their loot and more often than not engage in an orgy of magic item purchasing. There are other things to buy, though, things that can be just as useful in the right situation as a magic cloak or ring…
By default adventurers start their career with shiny new equipment, but with a bit of work a GM and player working together can even make buying starting gear fun!
Exploring dank caverns, crumbling lost cities and undead infested, bone-filled tombs is a dangerous job. It makes sense to do it, then, with people you know and trust.
A PC is so much more than a set of stats and some equipment. A decent background is a fundamental part of any well developed character…