The Art of Simple

I’ve thought a lot about complexity (and simplicity) in campaign and adventure design recently. I’ve previously posted about the Paradox of Choice and KISS, but I can’t seem to shake the allure of simplicity.

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Be Awesome at Dungeon Design is Awesome!

Be Awesome at Dungeon Design (Augmented Edition made it to #3 in Endzeitgeist’s Top Ten of 2017. To celebrate it’s the Deal of the Moment at Raging Swan’s Shop.

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Horror on the Hill is a Criminally Underrated Module

I’ve previously blogged about 4 Overlooked TSR Modules You Should Run. One of those adventures is the excellent B5 Horror on the Hill.

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Scratching the Surface: A New Approach to Mapping

In the 20+ years I’ve been running tabletop RPGs, there has always been one facet of the classic dungeoncrawl/hexcrawl game I’ve struggled with: mapping. Or, more precisely, conveying the information on my DM map to the players. I’m sure you’re familiar with the situation.

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