Scratching the Surface: A New Approach to Mapping

In the 20+ years I’ve been running tabletop RPGs, there has always been one facet of the classic dungeoncrawl/hexcrawl game I’ve struggled with: mapping. Or, more precisely, conveying the information on my DM map to the players. I’m sure you’re familiar with the situation.

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Why Preparing for a Game Session is Like Facing the School Bully

I rushed out of class, Amorphis’ Tales from a Thousand Lakes blasting on my headphones. My schoolbag, covered in a menagerie of metal band patches, dragged low to the ground. I didn’t recall much from last hour’s math teachings, as my mind was on a totally different plane, thinking about how my players had just unlocked the clue to enter the next dungeon.

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