At the end of the last session, we left the party recovering from Felik’s attempt to entertain the crew with his bongos…
Continue reading Skull & Shackles #9: I Sense the Presence of Something…
At the end of the last session, we left the party recovering from Felik’s attempt to entertain the crew with his bongos…
Continue reading Skull & Shackles #9: I Sense the Presence of Something…
Recently, I’ve been thinking a lot about how publishers shape our game. GMs—obviously—are in theory the ultimate arbiter of what appears in their campaign, but publishers wield considerable influence over what material makes it to the table.
Set upon the Svart’s northern bank, High City rises above the stink and muck of the rest of Languard by dint of a series of bluffs rising from the river’s waters. Here dwell the great and the good (or perhaps just the wealthy) of Languard.
At the end of the last session, we left our heroes recovering from a day’s hard work.
Continue reading Skull & Shackles #8: Your Party is Now Boarding…
In contrast to Low Market, High Market is well ordered and regulated. Here, stand neat rows of tented stalls ready to receive wealthy patrons who can browse freely without fear of thievery or assault.