Encumbrance

Everyone who plays D&D and Pathfinder loves encumbrance…While that might not be completely true, I’m a big fan of encumbrance (within reason). I love resource management and a part of resource management is managing encumbrance. (As a player said to me the other day, “Why can’t I carry 200 arrows?”) In any event, here are some of my thoughts about encumbrance:

Pathfinder: The Slow Advancement Track

I’m on record as saying I love the Slow advancement track for Pathfinder. I was recently asked for my advice on how to convert an adventure path to the slow advancement track. While I ponder that, I thought you might be interested in these slow advancement track resources:

Gygax On…Henchmen & Hirelings

I’ve always had a soft spot for henchmen, but never been happy with the Leadership feat in 3e (and Pathfinder). I have fond memories of 1st edition D&D when you could have up to 15 henchmen (if you could afford to keep them and were charismatic enough).

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Is Pathfinder too Adventure-centric?

I think it’s safe to say that over the last four decades D&D has gone through changes great and small. As each different edition has been created and refined, it’s designers have stamped their own individual mark on the game. While 1st Edition AD&D and Pathfinder both flow from the same wellspring, they are markedly different games.

Slime Attack! by Matt Morrow
Slime Attack! by Matt Morrow

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Making Manufacturing Magical Items More Magical

It seems to me that with the advent of 3.0 D&D, magic items became less wondrous and more of a commodity. They went from things to adventure for to things you could pop down the shops to get. That never really worked for me and—luckily for me—Gary Gygax himself agreed with me!

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