I’ve blogged quite a lot recently about encumbrance. One of the first comments on my Fallacy of the Adventurer’s Backpack post referenced a Get Home Bag. I was fascinated by the concept and did some research. A Get Home Bag is a bag of stuff you keep near to your person that holds the bare essentials required to get you home.
Category: Pathfinder Advice
The Fallacy of the Adventurer’s Backpack
Last week, I heroically went on an adventure in the wild borderlands that lie close to home on the borderlands…
The Concept of CR-Appropriate Challenges is Too Ingrained in Our Minds
I’m beginning to have deep misgivings about the slavish adherence to CR-appropriate challenges in adventures. Of course, I’m not actually against CR-appropriate challenges; far from it. However, I’m beginning to think that any decent adventure should feature at least a few fiendishly tough and blindingly easy encounters.
Continue reading The Concept of CR-Appropriate Challenges is Too Ingrained in Our Minds
House Rules Musing: Identifying Monsters
One of my players recently sent me the link for a jolly interesting conversation on the Paizo message boards. The thread was so interesting—and the generally suggested “rules fix” was so awesome—I immediately implemented it in my Borderland of Adventure campaign as a house rule.
House Rule Musings: Disarming Magic Traps
Like almost every GM on the planet, I’ve got house rules. Some I use and some I just tinker with to sate my insane lust for design. For a long time with 3.5 D&D and then Pathfinder I never really thought about how adventurers find and remove traps. It was always a given that the party’s rogue would take care of that kind of thing—I never really wondered how rogues actually disable magic traps.