As far back as I can remember, I’ve tracked time in my campaign. Tracking time isn’t exactly an insurmountable problem or onerous burden, even for the busy GM. That’s because it’s both very easy to do and can pay great dividends for almost any campaign.
I’ve always had a soft spot for henchmen, but never been happy with the Leadership feat in 3e (and Pathfinder). I have fond memories of 1st edition D&D when you could have up to 15 henchmen (if you could afford to keep them and were charismatic enough).
I don’t play clerics that much—only when no one else fancies it—and so I’m not wise in the ways of their ins and outs. That said, I’ve recently been wondering from where exactly a cleric (or a druid or whatever) gets his spells. Wizards get their spells from study, sorcerers by dint of their bloodlines and, of course, clerics I’d always assumed get theirs from their faith.
As my players will tell you, I am generosity personified while running a game. They are often overcome with the amount of gold, platinum and magical items they uncover.* Their main problem is how to transport their almost boundless wealth from the dungeon!