Gygax On…Tracking Time in the Campaign

As far back as I can remember, I’ve tracked time in my campaign. Tracking time isn’t exactly an insurmountable problem or onerous burden, even for the busy GM. That’s because it’s both very easy to do and can pay great dividends for almost any campaign.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Gygax On…Henchmen & Hirelings

I’ve always had a soft spot for henchmen, but never been happy with the Leadership feat in 3e (and Pathfinder). I have fond memories of 1st edition D&D when you could have up to 15 henchmen (if you could afford to keep them and were charismatic enough).

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Gygax On…Cleric Spells

I don’t play clerics that much—only when no one else fancies it—and so I’m not wise in the ways of their ins and outs. That said, I’ve recently been wondering from where exactly a cleric (or a druid or whatever) gets his spells. Wizards get their spells from study, sorcerers by dint of their bloodlines and, of course, clerics I’d always assumed get theirs from their faith.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Gygax On…Saving Characters

I’ve blogged before about our obsession with balance in today’s games and how I’m beginning to distrust the CR system. Rather marvellously, this week I came upon an intriguing section in the 1st Edition Dungeon Master’s Guide about saving characters.

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Gygax On…Duties, Excises, Fees, Tariffs, Taxes, Tithes and Tolls

As my players will tell you, I am generosity personified while running a game. They are often overcome with the amount of gold, platinum and magical items they uncover.* Their main problem is how to transport their almost boundless wealth from the dungeon!

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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