Over the weekend, I was chatting via email with a freelancer working on his first assignment for Raging Swan Press. During the conversation, I gave what I thought was a brief overview of my publishing and design philosophy.
Author: Creighton
Skull & Shackles #9: I Sense the Presence of Something…
At the end of the last session, we left the party recovering from Felik’s attempt to entertain the crew with his bongos…
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Sometimes More is Not Better
Recently, I’ve been thinking a lot about how publishers shape our game. GMs—obviously—are in theory the ultimate arbiter of what appears in their campaign, but publishers wield considerable influence over what material makes it to the table.
High City
Set upon the Svart’s northern bank, High City rises above the stink and muck of the rest of Languard by dint of a series of bluffs rising from the river’s waters. Here dwell the great and the good (or perhaps just the wealthy) of Languard.
Skull & Shackles #8: Your Party is Now Boarding…
At the end of the last session, we left our heroes recovering from a day’s hard work.
Continue reading Skull & Shackles #8: Your Party is Now Boarding…