Gygax On…Henchmen & Hirelings

I’ve always had a soft spot for henchmen, but never been happy with the Leadership feat in 3e (and Pathfinder). I have fond memories of 1st edition D&D when you could have up to 15 henchmen (if you could afford to keep them and were charismatic enough).

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Is Pathfinder too Adventure-centric?

I think it’s safe to say that over the last four decades D&D has gone through changes great and small. As each different edition has been created and refined, it’s designers have stamped their own individual mark on the game. While 1st Edition AD&D and Pathfinder both flow from the same wellspring, they are markedly different games.

Slime Attack! by Matt Morrow
Slime Attack! by Matt Morrow

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Borderland of Adventure #68: An Ending…

At the end of last session, we left our heroes in dire straits. Trapped in Tessarael’s tomb by the undying one herself the party were low on resources. As they waited for their enemy to descend the stairs, they frantically used what healing magic remained to them. Sounds of more spellcasting (and cackling) drifted down the stairs from above as Tessarael also prepared for the final battle.

BoA_cropped

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Making Manufacturing Magical Items More Magical

It seems to me that with the advent of 3.0 D&D, magic items became less wondrous and more of a commodity. They went from things to adventure for to things you could pop down the shops to get. That never really worked for me and—luckily for me—Gary Gygax himself agreed with me!

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