Adventures in Shadow 010: A Friend Found

At the top of the stairs, the party took stock. Several corridors led away from the upper hall and many doors pierced the walls. As they reached the top of the stairs, Jeremiah heard a faint creak as if someone had opened a door off to the right. He motioned his companions to quiet, but they did not hear the sound repeated.  

 

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Adventures in Shadow 008: Adventurers About Town

The next day, the adventurers were up and about. They had lots to do and the lust for adventure still burned deep within them. They itched to get back across the bay to search more of Greystone—and in particular its ruined manor house.

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Adventures in Shadow 007: Dust of Ages Past

With the door pushed open, Thangrim hurled himself into the small chamber beyond.  In the centre stood a plain stone bier and atop the bier lay a decomposing body. As Thangrim pushed further into the room, the corpse began to twitch and move. Within seconds, it was fully animated and leaping at the startled dwarf. It smashed into the warrior, badly injuring him. With the shock of sudden violence fading Orm—angered at his friend’s injury—stepped forward and cut the foul creature in twain with one mighty swing of his massive sword. 

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Adventures in Shadow #006: Into Darkness

A few weeks after his last foray across Hard Bay to Greystone’s tumbled ruins the dwarven warrior Thangrimm sat drinking in the Scythe—a backstreet drinking den famed for its musical entertainments in the Low City— with Johann Firehammer a new friend recently arrived in Languard. Although deep in their cups, the two dwarves overheard another band of adventurers plotting their exploration of a hitherto unknown sepulchre beneath the ruined temple of Conn in the village’s dreary ruins. The other party had been engaged by Nuluani Sehiateir—an ambitious half-elven priestess at the Father’s Hall—to uncover the sepulchre and recover any remains or holy relics lying within.

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Adventures in Shadow: A New Beginning

Last night, we restarted my Adventures in Shadow campaign set primarily in the city of Languard and the benighted, shadowy halls of Gloamhold. It’s been a long time since I’ve lurked in the deep shadows behind my GM’s screen and I had a ball. 

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