Adventures in Shadow 008: Adventurers About Town

The next day, the adventurers were up and about. They had lots to do and the lust for adventure still burned deep within them. They itched to get back across the bay to search more of Greystone—and in particular its ruined manor house.

 

Before they could return to adventuring, however, several of the party had things to do around town. Thangrim disappeared for much of the morning while Tolirayth rested at the Orc’s Head. Of the others, Velonwe, Johann and Orm visioned the Last Chance—a tavern standing in the very shadows of Traitor’s Gate. Here they met Impi, the dour, black-clad barmaid, and Ruska Isotalo, a burly, gregarious giant of a woman who worked as a bounty hunter. A profusion of wanted posters covered one wall in the bar and the PCs also learnt that someone had—until recently—been stealing the bodies of those executed at Traitor’s Gate. (Of course, some people in the tavern thought the bodies were stealing themselves—animating after death to wreak revenge on those responsible for their deaths).

In the afternoon, Johann visited the Great Forge to learn more about the fallen hold of Vongyth and his ancestral thunderaxe, which turned out to be a particularly ancient specimen. It transpired that a dormant power lurked within the thunderaxe, although the priest examining the weapon could not tell the dwarven warrior how to awake said power (or indeed what it was). 

The party also wanted to sell the beautiful amethyst recovered from the feral ghast they slew deep in the sepulchre’s bowels. At first they tried Anku Sennra’s Fine Diamonds and Other Gemstones (where they met an unpleasant nobleman, Jere Millo) but eventually struck a hard bargain at the decidedly downmarket Arlo’s Stones. 

Later in the day, several of the party were browsing the jumbled shelves at Kardagg’s Discount Emporium when they met another dwarf, Orithur, and his wolf companion, newly arrived at the city. Orithur was in search of companions and agreed to come to the Orc’s Head to meet the rest of the party. This the dwarf did after his new friends discovered several hidden treasures among the shelves of battered, secondhand equipment. The finds, including a superbly balanced longsword, were quickly purchased and carried away before Kardagg realised his mistake.

Back at the Orc’s Head, the rest of the party met Orithur and much drinking was done (in fact, the three dwarves carried a barrel of ale back to their room to cement their new friendship!)

The next day, the party were ready to resume their adventures. Meeting again, at the docks they once again set sail on Taneli’s fishing boat. However, the party was now slightly larger and so Orm had to journey across the bay in his armoured rowboat of his own design. Tragedy almost struck on the journey when the two boats encountered a surprisingly heavy swell as they passed by Gloamhold. Taneli swore that several large, dark shapes in the water were nothing but rocks, but several of the heroes were not so sure and it was a relieved group that finally reached Greystone’s breakwater.

As before, the heroes alighted, donned their armour and set off into the ruins while Taneli retreated a safe distance. Without any notable occurrences, they made their way to the mouth of the tunnel leading up to the ruined manor house—once-home of the fallen Alanens. The discovery of a horribly deformed, and partially smashed, skull near the tunnel entrance gave the party pause and the further discovery inside the tunnel of a scroll tube further paused the expedition. Within the case, they found a nearly illegible account of a prior expedition into the manor. By all accounts, the foray did not go well: 

 

 

Thus, perhaps with more on their minds than normal, the party crept up the twisting tunnel to the manor house. At the the head of the tunnel, they passed through a partially broken, scorched gate. The skeletal remains of some unfortunate—a dagger through his right eye socket—decorated the gate and this evidence of past violence lent the party extra caution as they emerged from the tunnel onto the windswept ledge upon which the ramshackle manor stood. 

The bare rock held no tracks, so the heroes could only guess who had been here before them, but the chance discovery by Orithur of a small hollow in which stood a neat stack of six old, worn copper coins caused some consternation. Why were the coins here? Who left them? Of course, the coins could not answer any such questions and after searching about, the party decided to press on to the manor. However, their search of the ledge had not gone unnoticed. As they readied themselves to advance something began to judder, flop and writhe upon the manor’s crumbling seaward wall…

 

Published by

Creighton

Creighton is the publisher at Raging Swan Press and the designer of the award winning adventure Madness at Gardmore Abbey. He has designed many critically acclaimed modules such as Retribution and Shadowed Keep on the Borderlands and worked with Wizards of the Coast, Paizo, Expeditious Retreat Press, Rite Publishing and Kobold Press.

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