It seems strangely appropriate to talk about the Village of Hommlet and why it’s so awesome during the annual GM’s Day celebrations.

Continue reading GM Advice: Why is the Village of Hommlet So Awesome?
Posts containing GMing advice
It seems strangely appropriate to talk about the Village of Hommlet and why it’s so awesome during the annual GM’s Day celebrations.

Continue reading GM Advice: Why is the Village of Hommlet So Awesome?
I’ve been pondering the issue of balance a lot recently. When I started to design Gloamhold, I first thought long and hard about the challenge ratings I wanted to feature in my design, as interesting, exciting combats are a key part of any dungeon.

Continue reading GM Advice: Are We Too Obsessed With Balance?
If you want an Old School feel to your Pathfinder game you’ve got to go back to the very beginning…

Death is the ultimate punishment for failure, but a cunning and subtle (or merciful) GM can “reward” the PCs’ failure without wiping out the party!
Literally the bedrock of the hobby, megadungeons have a special place in my heart, and in the hearts of gamers everywhere. But can you have too much of a good thing? Can you have too much megadungeon?
Continue reading Gloamhold: In Megadungeon Design, How Much is Too Much?