Death is the ultimate punishment for failure, but a cunning and subtle (or merciful) GM can “reward” the PCs’ failure without wiping out the party!
Over the last forty years or so, the game of Dungeons & Dragons has evolved through many editions, versions and retro-clones. What haven’t changed, however, are the hallmarks of a skilled player.
No.” Is there any more hated word for a player to hear from his GM?
After 15 days of uneventful travel, you reach the Chasm of Wails.” That’s not exactly an exciting start to an adventure, but often this is exactly how a quest starts. That’s a shame as overland travel can be a dynamic and exciting part of the campaign…
One facet of running a successful campaign is actually meeting up and playing. While it might sound stupid and incredibly basic, in today’s busy world sometimes just managing to meet up to play a game can seem like a Herculean achievement.