The PCs are not the only adventurers exploring Gloamhold. At any one time, a dozen or more groups might be active in and around the dungeon. Such groups are not necessarily hostile toward the PCs, but neither must they also be friendly. An encounter with such a group could slow down the PCs’ progress through the dungeon and—at the least—offer a chance for some role-playing.
Author: Creighton
Mike Welham’s on Patreon!
As you probably (hopefully) know, Raging Swan Press has a rather marvellous Patreon campaign. If you’ve been reading my blog for any length of time you’ll also know the crazily artistic Matt Morrow and the talented Maciej Zagorski also have Patreons. But did you know Mike Welham also has a Patreon campaign?
Shattered Star #69: Waves of Attackers
At the end of last session, we left our heroes in a perilous position fighting several monstrous water elementals.
Whatever Happened to Wizard’s Guilds?
Whatever happened to wizard’s guilds? In the Good Old Days, every town or city seemed to have one, but these days—like wandering monsters, comprehensive rumour tables and “pointless” empty areas in dungeons—they seem to have disappeared from many adventures and supplements.

Book Extract: The Village of Lanthorn
High up in the mountains, and often besieged by packs of murderous trolls, the village of Lanthorn stands as civilisation’s last glimmering light in an otherwise bleak and barren mountain range. A strange alliance of wizards—the Grand Conclave of Sublime Artificers—and a gaggle of (almost) civilised goblins—the Flaming Skull tribe—dwells in a bizarre atmosphere that is both scholarly and anarchic. Protected by high walls and gigantic magical lanterns imbued with portent fire magic, the wizards craft the mundane and wondrous items for which they are famed. Without the walls brave—or foolhardy—goblin “miners” search the nearby troll-haunted mines for lead and silver—some of which is reputed to have magical properties.