3 Things to Avoid When Designing a Dungeon

I’ve previously written loads of articles about good dungeon design. However, I haven’t thus far listed the things you absolutely should not include in your dungeons.

Everything’s Better With Tentacles (for the GM) by Matt Morrow

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Are You Suffering From Option Fatigue?

I think we’ve lost our way. Over the last two decades or so there has been a general rush (perhaps even a stampede) toward ever increasing amounts of choice in our games.

By William McAusland (Outland Arts)

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The Rise of Point-Buy and Joys of Min-Maxing

Last week my dear friend and brilliant designer Creighton Broadhurst unleashed a diatribe against the point-buy method of generation of ability scores and min-maxing. I’m here to tell you he is dead wrong. And I believe I can prove it.

Tumbling Dice by Justin D. Russell

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