I think we’ve lost our way. Over the last two decades or so there has been a general rush (perhaps even a stampede) toward ever increasing amounts of choice in our games.
Tag: Choice
GM Advice: Why a GM Should KISS as Much as Possible
Have no fear. I’m not suggesting you transform your game into an orgy. After all, some things should not be role-played…
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Gloamhold: 95% Core
Gloamhold is a place of lurking shadow, danger, madness and death. It is a huge complex and during play players will (hopefully) explore large parts of the dungeon between rests.
Gaming Advice: The Paradox of Choice
In the good old days, I’d turn up to the game with a rulebook or two and have fun. Now it seems, I need dozens of books to have fun. What happened?
Gaming Advice: When Everyone is Special, No One is Special
I was chatting with some friends the other day. We were reminiscing about the good old days and 1st Edition D&D. One of the subjects that came up was prerequisites. Racial and class prerequisites disappeared with 3rd edition. I’d never really thought about their absence; hell, I couldn’t even remember what they were for most races!
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