This question occurred to me the other day, while I was out for a run. What sucks most about GMing?
I expect, if you asked loads of different GMs you’d get loads of different answers. I suspect, though, you’d also get lots of the same answers. Some facets of a GM’s “job” are pretty universal.
It’s Time Consuming
All of us—or at least most of us—spend much more time preparing for an upcoming session than our players. It can be tricky to fit this in around our busy modern lifestyles. Sometimes I feel players don’t truly appreciate how much effort GMing can be. After all—except when they are levelling between sessions—they can just turn up and play.
An Aside: Related Preparation Posts
- Three-Tier Design for the Busy GM
- 7 Tips to Help You Prepare Modules Quicker and Better
- 7 Tips to Help You Prep Faster and Easier
- Gygax On…Preparing Modules
- What Are You Really Buying (when you buy a module)?
It’s a Lonely Job
All my gaming friends who I see on anything close to a regular basis are in my gaming group. Thus, I have no one to confide in or plot with.
It’s Not Conducive to Playing
I get loads of great idea for character concepts, and never get to play them. I think I’ve been GMing weekly pretty much for the last six years (except a break when a chum ran a module to give me time to prepare the start of the Shattered Star).
An Aside: My Characters Past & Future
- My Characters: Aune Vainikaienen
- My Characters: Nark (the Archmage)
- My Characters: Namtar Eridu (The Shadowed One)
- My First Character
What About You?
For you, what sucks about GMing? Let me know, in the comments below.