GM Advice: Are We Too Obsessed With Balance?

I’ve been pondering the issue of balance a lot recently. When I started to design Gloamhold, I first thought long and hard about the challenge ratings I wanted to feature in my design, as interesting, exciting combats are a key part of any dungeon.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Player Advice: How to Make An Old School Character Using the Pathfinder Roleplaying Game

If you want an Old School feel to your Pathfinder game you’ve got to go back to the very beginning…

By William  McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Gloamhold: In Megadungeon Design, How Much is Too Much?

Literally the bedrock of the hobby, megadungeons have a special place in my heart, and in the hearts of gamers everywhere. But can you have too much of a good thing? Can you have too much megadungeon?

Gloamhold_cropped

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What Old-School Means to Me

There’s been a lot of thought and discussion in recent years about the Old School style of gameplay. For me, this is best embodied by 1st and 2nd edition Dungeons and Dragons. I’m a huge fan of the Old-School style of play, but I love the mechanics of 3rd edition and Pathfinder.

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