It’s a sad fact of life, but most commercially available dungeons only seem to have one—or at the most two—entrances.

Continue reading Why Your Dungeons Should Have More than One Entrance
It’s a sad fact of life, but most commercially available dungeons only seem to have one—or at the most two—entrances.
Continue reading Why Your Dungeons Should Have More than One Entrance
At the end of last session, we left the standing over the hacked and battered corpses of two aberrant cloakers.
The Shard is one of the most well known parts of Gloamhold. Visible from Languard’s battlemented walls, the great ruin soars high above Greystone’s ruins huddling far below. Neophyte adventurers—not ready for the terrors lurking in Gloamhold’s outer halls—often dare the Shard’s ruins in search of easy victories and gold.
At the end of last session, we left our band of heroes bravely battling a band of kobolds.
Continue reading Borderland of Adventure #74: Into the Chasm of Death
In the far reaches of Gloamhold’s shadowed depths—beyond even the Sunless Lake and the Twilight City—lies the little-travelled Ebon Road and the Screaming Gate.