Pathfinder House Rules: Magical Light and Magical Darkness

Pathfinder’s rules for magical light and darkness are a bit of a tangled mess. I realised this the other day (in session #69 of my Shattered Star campaign) when a hydradaemon cast deeper darkness and the party’s cleric cast daylight in response.

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What is the Wandering Monster Actually Doing?

Wandering monsters are an essential component of any dungeon larger than a couple of rooms. Their presence adds verisimilitude, depth and an interesting element of randomness and unpredictability to proceedings.

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Whatever Happened to Wizard’s Guilds?

Whatever happened to wizard’s guilds? In the Good Old Days, every town or city seemed to have one, but these days—like wandering monsters, comprehensive rumour tables and “pointless” empty areas in dungeons—they seem to have disappeared from many adventures and supplements.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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