This week, my Shattered Star campaign turned two-years old! In a surfeit of celebration, we had cake.
Category: Gaming Advice
Posts containing gaming advice
Pathfinder House Rules: Magical Light and Magical Darkness
Pathfinder’s rules for magical light and darkness are a bit of a tangled mess. I realised this the other day (in session #69 of my Shattered Star campaign) when a hydradaemon cast deeper darkness and the party’s cleric cast daylight in response.
Continue reading Pathfinder House Rules: Magical Light and Magical Darkness
What is the Wandering Monster Actually Doing?
Wandering monsters are an essential component of any dungeon larger than a couple of rooms. Their presence adds verisimilitude, depth and an interesting element of randomness and unpredictability to proceedings.
Continue reading What is the Wandering Monster Actually Doing?
Whatever Happened to Wizard’s Guilds?
Whatever happened to wizard’s guilds? In the Good Old Days, every town or city seemed to have one, but these days—like wandering monsters, comprehensive rumour tables and “pointless” empty areas in dungeons—they seem to have disappeared from many adventures and supplements.

The 500-Word Gloamhold Challenge
As you probably know, I’ve been designing Gloamhold here on my blog over the last year or so. You might also know, I’ve started work on the Gloamhold Campaign Guide.


