Bushcraft, Wild Camping and Encumbrance

I’ve recently posted about the fallacy of the adventurers backpack and kit for wilderness travel. I’ve become increasingly interested in creating my own adventurer’s kit to see how easy it would be to get out and go wild camping. At the same time, I though it would be cool to learn a bit more about bushcraft. So I purchased these books.

Handy, if I Ever Get to Play a Ranger!

I’m in the process of gathering my kit. Hopefully, when the weather gets a little bit better, I’ll be off on an adventure! I’ll keep you posted.

Down with Point Buy and Dump Stats!

I hate the concept of the dump stat with the blazing passion of a thousand fiery suns. To me, it smacks of this new fangled concept of character design, min/maxing and our obsession with the game’s mechanical aspects.

Tumbling Dice by Justin D. Russell

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Gloamhold’s Feel & the Challenge of it All

Turns out, designing a megadungeon is a lot of work. Who knew? I mean, how do you ever finish designing a megadungeon? (Answer: you don’t). Of course, for a megadungeon—or even a dungeon—finishing it isn’t the main challenge. Getting the feel of the place right—that’s the trick.

By Tommi Salama

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