What is the Wandering Monster Actually Doing?

Wandering monsters are an essential component of any dungeon larger than a couple of rooms. Their presence adds verisimilitude, depth and an interesting element of randomness and unpredictability to proceedings.

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Whatever Happened to Wizard’s Guilds?

Whatever happened to wizard’s guilds? In the Good Old Days, every town or city seemed to have one, but these days—like wandering monsters, comprehensive rumour tables and “pointless” empty areas in dungeons—they seem to have disappeared from many adventures and supplements.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Just How Good is The Forge of Fury?

Several years ago, in my Borderland of Adventure campaign, our band of heroes explored a fragment of the upper level of The Forge of Fury. Sadly, their exploration was cut short when their foray alerted a tribe of orcs in the upper level. In the ensuing battle, the party were forced to flee—and only escaped because of the heroic sacrifice of one of their number.

tsr11644_the_forge_of_fury

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6 Things I Hate About Module Presentation

There’s a subtle difference between module presentation and module design. As a freelancer, I spend a lot of time obsessing over module design. As a publisher, I spend just as much time obsessing over the layout and presentation of the module.


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4 Reasons to Add a Festival (or Two) to Your Campaign

After a hard day killing monsters and looting their stuff, many PCs like nothing more than to kick back and relax. Typically, this involves going to the tavern, but if you want to mix things up a bit, add a festival to your campaign!

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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